
From Journey to the West to Black Myth: On the Medium of Culture
I bought Black Myth and still haven’t had time to play it, so I first wrote a commissioned essay, published in China Science Daily (2024-09-20, p. 4, Culture). At publication, its title was changed to “Black Myth” as a Vehicle for “Cultural Export” — Does It Measure Up? On August 20, 2024, the action role-playing AAA game Black Myth: Wukong, produced by the Chinese company Game Science, was officially released. Both Black Myth’s preorder revenue and its peak concurrent online player count set records in Chinese game history, and reached world-leading levels, coming in second only to the record of PlayerUnknown’s Battlegrounds on Steam. The so-called AAA game is a…
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